![]() ![]() The M4 has a much higher base fire rate, as well as an easier to control recoil pattern. The reason this is an important topic is that the M4 is much easier and much more effective to spray transfer with. A spray transfer is often your only way out of a sticky situation where multiple enemies rush or peek you at the same time. A spray transfer is when you shoot at a target, controlling your recoil, and as soon as your target dies, you instantly flick to the next target while still controlling your recoil and shooting. Multi Kill potential from close range is referring to your spray transfer. ![]() Plus, they have more kill pressure and multi kill potential from close range. Many players are choosing to take the M4 because it’s still almost a guaranteed kill on headshot. The M4 could be the better choice since it’s more well-rounded, whereas the AKR has a much bigger fall-off at close ranges. What this means, is if your fighting distances are constantly varying throughout the game. Yes, the AKR is better at this range, but it’s only 0.04 seconds faster to the body and 0.02 faster to the legs. Now compare this to the AKR at 30 meters or further against a target with a vest on. By now you know that the M4 is better in these conditions, but its time to kill is specifically 0.05 seconds faster when hitting the body, and 0.07 seconds faster when hitting the legs. For example, let’s take a look at the M4 at 15 meters or closer against a target with the vest on. This means that if your fighting distances are constantly varying throughout the game, the M4 could be the better choice. Whereas the M4 is much stronger at closer ranges. So the AKR is strong at further distances, but not that much stronger. In fact, the M4 has over 3 times larger difference. What this means, is that even though the AKR is better at further ranges, the difference isn’t as big as compared to the advantage M4 has at shorter ranges. Now compare this to the AKR at 30 meters or further against a target. For example, let’s take a look at the M4 at 15 meters or closer against a target. However, know that the time to kill isn’t the only thing that’s important, but also just how much faster the difference actually is. So far, the AKR seems like the easy choice when firing at longer distances. This causes the 10% fire rate that they lose for aiming down sight more detrimental for the M4 than the AKR. Something to note here is that the ADS negatively affects the M4 much more than the AKR because of the higher base fire rate. However, if you’re going to play closer angles, then you’re probably better off with an M4. So you probably want to equip yourself with an AKR. Case in point: the M4 becomes very inefficient at 30 meters, so holding long angles becomes quite difficult with it. This is the key breakpoint to know, as from this point forward the AKR becomes better. It’s not until the enemy is further than 15 meters does AKR barely start to edge out the M4. You’ll notice that against opponents with 100 health, the M4 is still better with a lower time to kill. However, things start to get interesting once you move past 15 meters. This holds true no matter the health or armor of the opponent. First, the M4 has the faster time to kill in close ranges under 15 meters. ![]() This all seems complicated, but there are some important takeaways you should recognize. This means that the lower the time to kill, in theory, the better the weapon. Time to kill factors in everything, the opponent’s health, armor, the fire rate of the weapon, the damage of the bullets, etc. Then there is the fire rate of the weapon, which is where you get the “time to kill”. The M4 has a faster rate of fire, which means you need to analyze these damages with how much health the enemy has. This isn’t a true test of what matters because damage per bullet is not all that matters. As the range gets past 15 meters, the M4 does less damage, and at 30+ meters the M4’s damage starts to become severely outclassed. The AKR and the M4 do the exact same damage per bullet when 15 meters or closer to the target. The main thing that matters when it comes to gun preference is which gun is going to take out the enemy the fastest. In this Standoff 2 guide, you’re going to learn the strengths and weaknesses of AKR and M4. ![]()
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