Those who played Donkey Kong Country Returns on the Wii will find the challenges and hiding places of puzzle pieces quite obvious whereas players newer to the series may find the onslaught of collectibles a bit overwhelming. Unfortunately for Tropical Freeze it sits in the middle ground between staying too close to tradition and being too difficult for newcomers. Even when collecting KONG letters, an entire island can take somewhere in the region of forty minutes to complete. Your crusade against the Snowmads takes place over six islands of about seven levels each. Doing so would indeed provide hours of entertainment for those inclined.įor those players who are not interested in the puzzle pieces (which usually unlock bonus artwork/gallery type things), the main game can seem rather anticlimactic. True to the franchise’s roots, the real meat of the game is in trying to collect the four KONG letters and find the varied puzzle pieces in each level. On certain occasions, you may not shake it enough and die because your Kong does not perform his forward roll on others, a completely unintended shake of the controller can cause you to barrel into a chasm. Because of this, having such an ambiguous move like shaking your Wii remote is counter-productive. – precise movements are required to make dangerous jumps or evade swarms of enemies. In platform games – and more so in Donkey Kong Country than, say, Super Mario Bros. The second questionable control mechanic is Donkey Kong Country’s use of shaking your controller. It becomes a problem when you are expected to perform two or three of these actions simultaneously and can get a bit frustrating when your Kong picks up an item and therefore cannot grab the vine. This button is used to run, pick up barrels or other projectiles, and to grip vines/ropes. Most notably, there are occasions when the 1-button (when using the Wii remote on its own) can feel almost overloaded. There are a few things to note about the controls. Other than this, the games play almost identically. The ability to blow air (hold down and shake Wii remote) is one such casualty and, honestly, is not that much of a loss. Tropical Freeze has stripped away a couple of the gameplay mechanics of its Wii counterpart. For anything else, I want to see it in full vibrancy on the largest TV possible. Not to mention, the ability to play your home console without using your TV is only really a marketable tool for one game: Wii Fit U. The camera is already zoomed in on a large TV and making that smaller will only hurt your eyes after a while. Nintendo advertises the off-TV play aspect of using the Wii U game pad on the game’s box and I just do not get why. U and will feel more comfortable using a Wii remote than the game pad. The primary peripheral does feel underused in this case as most Wii U owners will have played New Super Mario Bros. Tropical Freeze offers several different controller schemes, including Wii U game pad, Wii remote (with or without nunchuk), and Wii U Pro controller. I’m not sure why so many games on the Wii U are so afraid of the game pad. Indeed, Tropical Freeze mirrors most of the gameplay elements from its predecessor. Mostly because unless something goes horribly wrong mechanically, the crux is all very same-same. Gameplay is a tough thing to judge as far as platform games go. Donkey Kong Country Tropical Freeze is the almost obligatory sequel on the Wii U. The nostalgic musical score, the thrill of finding secret after secret, and Donkey Kong’s absurdly comical death noises. One of the bigger releases on the Wii was Donkey Kong Country Returns – essentially Nintendo giving another of its platformer franchises the New Super Mario Bros. Donkey Kong Country Tropical Freeze is the Year’s First of the Big Wii U Releases.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |